Legends of Belariath


Satyrs - Sex/nature creatures of the woodlands, plains, water and air. Several races united mainly by the fact that they are male only, very libidinous followers of the Great Generator. Satyrs are thought to be called into existence by the sexual ambience of Belariath itself. Nobody, including Satyrs, knows where they come from. About small to average height with no more than average human musculature. They do not tend to fatten but stay nice and lean. They have pointed ears, the horns and legs of goats with otherwise generally human features. .

Character Creation

Starter Classes:Artisan, Bard, Entertainer, Laymen, Druid, Ranger, Healer, Thief, Mage

Advanced Classes: Hierophant, Earth Mage

Starting Stats:

Basic Stats 4 4 3 3 5 4 4


Spice of the Satyr
Of all the races within the realm, the Satyrs are highly sexual beings; some say their sexuality can even outdo a Seductress but if you were to ask one of those fickle hearted, spell wielding Ladies, they'd most likely sway you to their side. They are very well endowed and one must assume caution when bedding down with a Satyr. The stamina they have could possibly outlast a Troll! Pheromones play a key role for the Satyr. There's no smell or taste when they are released nor can it be controlled, it's just simply there. It oozes from the very being of these gentle creatures and can fill an area around them that reaches as far as ten (10) feet. If they are outside, the elements, no matter what the conditions may be, do not disrupt the flow. The substance itself, is unknown. The Mages within both Towers have not been able to collect samples and thus, testing is just not possible. Observations of other races who have been near the Satyr's, has shown a variety of outcomes from love and intense sexuality in both males and females to a fierce, rugged temper in males only. Why these different reactions? No one knows. (PLEASE NOTE: The pheromones can get nearby people horny (or aggressive) but how each individual acts that out is up to them. Getting horny doesn't instantly mean sex. Or at the least, not sex with the Satyr.

The effects of the Satyr pheromone is very primordial and the only thing sure about it, is that the overall effect is sexual, making those within distance, aroused though it will vary greatly from person to person and from time to time. In some people it has no effect at all (RP note: its effects on both sexes require OOC consent. It cannot be used to circumvent the existing rules on rapes requiring OOC consent. Nor can the simple presence of a Satyr be seen as an ongoing harassment of another character and so circumventing the rules concerning fights requiring OOC consent) The degree of effectiveness will also be at the discretion of the player as OOC consent is still required and so, if they want to try and cast a spell, their fate will dangle as the pheromones tickle their senses. It is, on rare occasions, quite possible for the Satyr to run into such a being that just wasn't affected by his Pheromones, be it male or female. It's also interesting to see just how he would fair when a Seductress was nearby since they both are highly sexual creatures and share the same 'hunting' grounds. To determine if the pheromones affect each individual, the players will do a !rstat int with the highest roll wining the outcome.

Favored Son of Nature
Satyr are hedonistic as a whole, and thus tend to enjoy all the many delights nature has to offer. In turn, Gaea rewards them for their fearless pursuit of pleasure by making them immune to the negative effects of her progeny. In short, a satyr never suffers ill effects from disease or poisons of any sort. This is not to say that they do not get drunk. After all, what kind of life would that be? They just do not get hangovers! If a satyr would be harmed by a natural poison or disease (this excludes magics that might inflict such effects on them, of course AND all potions), they are, instead unharmed. Though, the Satyr will still under go the psychological effects of such things.


Must have sex at least once every 24 hours or some illness will result. The effect varies with individuals and increases over time. Generally it manifests as irritability followed and compounded by feelings of generalized discomfort and nervousness. If left to go for too long for unspecified periods of time, it can result in physical pain and confusion, which leads right into unexplained, aggressive behavior. It is not known whether a Satyr can die from it.

Nature Spirit
Gaea may not be inherently pacifistic, but the internecine squabbles of her children cause her great anguish nonetheless. As such, all spirits of nature are prohibited from taking the life of their fellow peoples. Gaea simply expects them to find another way.


Politically, they are the strictest type of individualistic anarchists. Their religion is dogmatic in few areas but the prohibition of any type of authority among Satyrs above that of the individual is one. While some older and/or wiser individuals are recognized and respected they are careful that no individual or type of council should ever have authority over them.

Generally, they are fairly scrupulous in obeying the laws of the places they find themselves in and in respecting the customs as far as their beliefs will permit. They enjoy some limited protection by law in most areas, see customs and history for reasons why.


Satyrs see themselves as necessary parts of the nature they inhabit. They are not, however, stewards, like elves but rather see themselves as promoters/facilitators of natures natural processes and fruitfulness. Satyrs believe that having sex is the main activity in which they promote all of nature’s fruitfulness.

The highest and most moral life for a Satyrs to live as a wild creature who guarantees the fruitfulness of a certain small area through ravaging all females he comes across there. They believe that this not only promotes fruitfulness of nature in their area but also is a genuine favor to the ravaged. Satyrs genuinely love all women unreservedly and will also protect them from harm to the small limit of their abilities while they are in their territory. Children, the sick, weak and old similarly will be protected.

The hard realities of their own characteristics and life on Belariath makes life difficult and sometimes fatal for Satyrs, who are otherwise thought to be immortal. Noone knows quite how Gaea knows when an area has lost its Satyr but they are quickly replaced with at least 3 or more others. These compete to see who will be the Sinosian in that territory. The competition is not violent but performance based. Gaea is the final judge here, the means by which she does so is a closely guarded secret of the Satyr religion. The losers must accept one of several other lifestyles. While it is recognized that sexual prowess is a main factor here it is also known that Gaea can and often does allow many other factors to enter into her final decision. Satyrs do not regard their differing lifestyles as matters of status.

Next in desirability of lifestyle are “town” Satyrs, these live in the town and at the Inn, enjoying the laws protection which prohibits their murder or harm. The law on Belariath, however, is made to be broken, and these Satyrs are the one’s who cultivate grace and charm to survive.

A Satyr collared to one master alone should be a miserable creature, but the one real constant among Satyrs is that to all rules there will be exceptions.

Similarly there are many cases of Satyrs being in voluntary monogamous relationships and a very few have collars on others. While some maintain their religion condemns slavery, this is by no means a generally held belief. They are almost universally noted as kind and solicitous, if sometimes demanding, slaveholders.

By far the greatest number of Satyrs practice a combination of the first two lifestyles above, living a reclusive life in the country and coming to town and Inn on an irregular basis when necessary.

Their circumstances make earning a living difficult at best. Fortunately, the lifestyle most valued by them does not require much money. The Satyr pheromones lead to the main source of employment for them as both sexes use them as love philters.

While Satyrs cannot impregnate a woman themselves they will almost guarantee pregnancy will result from the next sex a woman has if it takes place within 24 to 48 hours after sex with the Satyr. This makes them valuable to women who have difficulty having children who want to (another main source of employment) and this has resulted in a limited amount of protection by law.

Satyrs never wear clothing, even in the coldest weather. Horn size among Satyrs does not, contrary to popular belief, indicate virility or social standing. However, they make little effort to discourage this belief.


The religion of the Satyrs is such that they have a very real taboo against taboos themselves. Satyrs compete with each other in sometimes doing outlandish things just to show that they have no prejudices or preconceived notions of what is proper behavior. This makes it very difficult to make any very general statements about Satyr’s behavior as they often take positive delight in playing against type. (This is sometimes carried to the length that a Satyr will be conservative or stodgy in outlook just to confound his fellows or the general public.)


Satyrs are generally creatures of appetite. Their great stamina is a general characteristic when applied to any form of pleasure. Sexuality is always first and foremost but few races can match Satyrs in the enjoyment of good food, strong drink or pleasant companions either. While this endurance is markedly absent from their fighting ability they are generally famous for an admirable, if sometimes comical, tendency to have courage far exceeding their abilities. Additionally, they are justly famed for their genial personalities.

As well as their main talent they are also often good musicians and gifted entertainers. While they are terrible fighters generally, a sex match between a Satyr and a strong Nymph should be an arena promoter's dream.

Combat Modifiers

Disabilities and Their Mechanics
Type: Attack Defense Init
CloPhy RanPhy CloMag RanMag CloPhy RanPhy CloMag RanMag
Sight -30% -100% -30% -100% -30% -30% -30% -30% -50%
Hearing N/A N/A N/A N/A -25% -25% -25% -25% -25%
Speech N/A N/A -100% -100% N/A N/A N/A N/A N/A
Hands/Arms*** -25% -25% -50% -50% -25% -25% -25% -25% -20%
Legs/Feet*** -25% -10% -25% -N/A -25% -20% -25% -25% -25%
* Attack/Defense Enchantments are not effected, penalties apply to base stats.
* Those temporarily blinded in one eye will receive half penalties for blindness to all attacks.
** All penalties are cumulative.
*** Penalties are cumulative per limb.